Sign me up Login
Fairyabc discussion Board Return home

No.5972 Global Website https://www.fairyabc.com/?1667 [Bookmark] [Copy] [RSS] COLG update date: Every two Tuesdays. Other news if it appears, will be presented irregularly.

Blogs

[CASUAL] Current bugs found in DFO

Viewed 1113 times2017-1-29 15:17

1. A blank tab in Guild Window
Open the Guild window, and we can see four tabs on the top. But just press Tab key three times, and it will show a blank Tab. This is may of the "upcoming" Guild Hideout War (already updated on November 22 last year). But it is now already updated. Although we cannot open it just with mouse but it can also be opened without any other tools. Just delete this Tab if you can. (pic. 1)

2. Some monsters stuck in the event objects of the event Junk Collector 
In some maps (not all maps) of the area Metro Center, some monsters are stuck in the event objects of the event Junk Collector, which are those 'Pile of Waste'. We have noticed that this bug also occurs in DFO (DNF) of other servers, like KDNF and CDNF. Here are just some examples the this bug, and there are also other monsters that are stuck in this kind of event objects. It might be better if these objects can be places onto the non-sticking points. (pic. 2, pic. 3) 

3. A text issue found in the Teleport window of the NPC Hunter Von in Central Park 
Click the NPC of Hunter Von in the town Central Park, and select "Teleport" option. And then we will see the text issue in the Teleport window. The sentence is "Move to Zelbv? ". The name of the destination mighted be wrong. It should be "Zelva", and the string should be "Move to Zelva? " (pic. 4) 

4. A text issue found in the epic quest of "Kate's Story" of the dungeon Red Witch's Forest We have noticed a text issue in the epic quest of "Kate's Story" of the dungeon Red Witch's Forest. A sentence of the NPC Azalea's dialogue is not properly translated and it is still written in Korean. I just don't know what it mean but it after all looks dazzling among English words. We still expect this word can be currectly tranlated. (pic. 5) 

5. Wrong year of the date of Event Calendar window 
Open the Event Calendar window. At the top of the window, the year of the date is 2016. But it is now 2017, not 2016. So the year here should be 2017 instead of 2016. (pic.1) 

6. (HIGH RANK!) Character stuck in the dungeon Valley of the Half-Breeds 
This bug is important and when you enter the room (5,2) from the room (5,3), the character would be stuck in a right corner. As the illustration shows. You cannot get out of here, even though if you type "//setcharacter" - you would be still there. And more critically, the obstacles around cannot be destructed, as the pic.3 shows. Maybe you should set the initial position of entering from the room (5,3) to a place that is not in this sticking corner, or make these obstacles destructible. (pic.2, pic.3) 

7. Some monsters stuck in the map objects in the dungeon Chamber of Terror 
In the dungeon of Chamber of Terror, some monsters are stuck in the map objects. Like this gas cylinder. It is not of the event, and this bug would not disappear with the event ends up. It might be better if the monsters can be placed onto the non-sticking points or move the sticking objects to the non-sticking places. (pic.4, pic.5) 

8. The Buy Now Price in the Notice window in Aution Hall displays abnormally 
Open the Auction Hall, and find an item priced more than 1,000. Click the item and select "Buy Now". Then, the price in the confirmation window displays abnormally. It will show only digits before the first comma, and sometimes even only show the first digit. (pic. 1) I don't actually know how to solve it but I suggest to review the code of displaying numbers, like the string "Purchase %s for %s Gold?" (item_name,item_price_separated). Like the code which like this kind below, which is written by myself - I've already known that the DFO game is programmed in C++ language lol: 
//Separate the number with groups of three digits by commas 
//Passed the debug in Visual C++ 6.0 at Windows 10 Pro 
#include <iostream> 
#include <string.h> 
using namespace std; 
int main() { 
int inp,t=0,mod; char oup[20],temp[20]; 
cin>>inp; 
itoa(inp, temp, 10); 
for (int n=0;temp[n]!='\0';n++); 
mod=n%3; 
for (int i=0;oup[i]!='\0';) { 
if (mod==0) { 
for (int j=1;j<=3;j++) { 
oup[t++]=temp[i++]; 
} else { 
for (int j=1;j<=mod;j++) { 
oup[t++]=temp[i++]; 
} mod=0; 
if (temp[i]!='\0') oup[t++]=','; 
cout<<oup<<endl; 
return 0; 

9. Some Dungeon Information issues in Dungeon Book
Open the Dungeon Book, and select a non-special dungeon under the level of Time Gate area. In the Dungeon Information, the information is about special dungeons but the selected dungeon is not special dungeon. I hava compared it with the Dungeon Information in DFO (DNF) of other servers, and the Dungeon Information here should be about Scenario Dungeons, not Special Dungeons. (pic. 1)

10. A minor typo in Gabriel's Epic Fragment Exchange window in the Hell Party
Clear a hell party. And when the Gabriel appears, open the Epic Fragment Exchange window. There is a minor typo in the target epic fragment on the left hand side. The percentage number lacks a "%" mark on the right hand side. And the mark should be added.

i don't care

eggs

flowers

agree

funny

Comments (0 comments)

facelist doodle Doodle

You have to be logged to leave a comment Login | Sign me up

Archiver|mobile|banned|Developer Email|Account frozen|Privacy Policy|Fairyabc

GMT-4, 2024-4-29 11:28 , Processed in 0.015202 second(s), 19 queries .

Copyright © 2013-2022 Fairyabc

Powered by Discuz!
To Top